Mists Quickenings

Vaan Ashe
Level Name Att. Pwr. Level Name Att. Pwr.
Lv. 1 Red Spiral 90 Lv. 1 Northswain’s Glow 90
Lv. 2 White Whorl 140 Lv. 2 Heaven’s Wrath 140
Lv. 3 Pyroclasm 230 Lv. 3 Maelstrom’s Bolt 230
Basch Penelo
Level Name Att. Pwr. Level Name Att. Pwr.
Lv. 1 Fulminating Darkness 90 Lv. 1 Intercession 90
Lv. 2 Ruin Impendent 140 Lv. 2 Evanescence 140
Lv. 3 Flame Purge 230 Lv. 3 Resplendence 230
Balthier Fran
Level Name Att. Pwr. Level Name Att. Pwr.
Lv. 1 Fires of War 90 Lv. 1 Feral Strike 90
Lv. 2 Tides of War 140 Lv. 2 Whip Kick 140
Lv. 3 Element of Treachery 230 Lv. 3 Shatterheart 230

Unlocking Quickenings

Quickenings are not a default command. The characters do not come with it in the game. To earn a Quickening, you must find the license for it on the License Board. (To see where they are located click here. There are a total of twelve Quickenings on the board itself, each character will have three. To ensure that each character has three, once you have chosen the license for one, that one will disappear on all the other boards. So each board will have a different location for it Quickening license depending on the choices for the others. Also, each Quickening is based on the character. So no matter which license quickening you choose, it will be the same three.

Level 1 Quickening = Having one license for a quickening
Level 2 Quickening = Having two license for a quickening which doubles the max MP
Level 3 Quickening = Having three license for a quickening which triples max MP

How It All Works

Quickenings, after being selected, are a lot about chance and timing your actions on time. Once you a quickening is selected the character will begin its attack. You will notice immediately that there are three lines at the bottom right corner of the screen. They represent the character, in your party, that will be able to perform a quickening.

Beside the name will have the name of the character’s level 1, level 2 or level 3 quickening name or it will say “Mist Charge.” When the character’s name is white, that means it’s available for an attack but when it is grey, the character is not available. Also, when going for another attack, the character will correspond will buttons such as triangle, square or ‘X’. Remember, you only have a small amount of time before it’s time up and it increases the speed the more combos you get.

Cost Vs. Available Mist Charges

Quickenings can cost a certain number of Mist Charges which is a section of your MP. A character in your party can only use Quickenings if they have the right amount of MP. For example, you enter a battle and do a level 3 quickening with one character. Well know that character cannot perform anymore quickenings because of the lack of MP. But that doesn’t mean your other party members can perform an attack.

Even if a character’s MP reaches 0. That doesn’t mean s/he can not perform another quickening. When you are performing quickenings, watch out for the words “Mist Charge.” You should immediately press the button that corresponds and it should refill all your MP. This allows your character to do more attacks.

Managing the Clock

Time can cause a lot of pressure when choosing the next quickening attack. The time will only pause once you choose your next attack but will start up again when the next animation begins. Enter your next command quickly because it will save time and also add the time that you saved to your next animation. But there is also a catch to that. The more combos you do, the faster the time goes.

Triggering Concurrences

Concurrences always happen at the end of a Quickening when you reach a certain amount of combos. The combos are based on the number of level 1, 2 and 3 Quickenings. The weakest Concurrence is the easiest to get. You need a combination of three level 1 attacks during a Quickening, on the other hand, the hardest Concurrence to get it Black Hole. You have to get four level 1, four level 2 and four level 3. Some Concurrences are easier to get than other.

Just keep in mind; Concurrences are non-elemental even if the names may sound elemental. Every enemy should be hit by the Concurrence unless they are immune to physical damage.

Concurrence Power Lv 1 Lv 2 Lv 3
Black Hole 253 4 4 4
Whiteout 215 3 3 3
Ark Blast 205 2 2 2
Luminescence 175 - - 5
Windburst 155 - 5 -
Torrent 130 2 3 -
Cataclysm 110 7 - -
Inferno 90 3 - -

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